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 Software

 

Welcome to my Software page!  Here you can find a number of programs that I wrote in my spare time or for a class project back before I graduated from Missouri Western.

 

These programs consist mainly of the graphics work I have done, thus most require Direct X or OpenGL to run correctly.  Most are not finished works, and were created for the purpose of learning.  The programs are in order starting with the most recently completed.

 

NOTE: If the program is zipped then you will need to extract all of the files that are included with it for the program to run correctly.

Many of the applications on this page are no longer available for download due to the software no longer being compatible with the newer operating systems, etc. as many were wrote before Windows XP.

 

ShaTTuck Engine Demo Install (with DirectX 9.0c)  (35.8MB)

 

ShaTTuck Engine Demo Install Light  (2.27MB)

Requirements:

DirectX 9.0c or better

This is the beginning of a new game engine I am creating.  I plan to continually shell it out all the way so check back.

 

*Updated 7/12/08*  The demo has been temporarily removed as it does not reflect the updates made to the engine. A few of the newly completed features include LUA scripting, sound, music, two camera systems: UVN and quaternion based, and a fog system. Some of the features that need to be completed or updated include a more advanced collision detection system, a new 3D model loader, per pixel shader, and additional scripting options.

 

 

*Updated 1/10/06*  This version include a 3D demo where you can move around a scene. The 3D engine is far from complete, though it is well on its way. I have also complete an installer for the demo using NSIS. You have two options for downloading the demo, one includes DirectX 9.0c which weighs in at a over 35 megs. The other installs only the demo itself and is only 2 megs, however if you choose this option you will need have DirectX 9.0c, note the c, installed on your computer already. If you play any new games then you most likely already have DirectX 9.0c.

 

*Updated 11/21/04*  I have finished adding a new GUI system that makes strong use of polymorphism resulting in a GUI that can grow or shrink with ease.  I have added a load of frames to demo some of the features the GUI offers.

 

UVExaminer 

Requirements:

Java 1.5

(18KB)

This is a helpful little java application that allows you load an image and map out its UV.  

Two Knights Fighting

Requirements:

DirectX 7 or better

(548KB)

*Currently disabled*

This was a program that was developed in my simulation and modeling class in college.  It uses the Direct 3D graphics engine I developed over a year earlier (see below).  I didn't write the finite state engine that is used in the demo (it was a group project), however I did create the graphics engine, including the 3D model file structure and interfaced the graphics side with the simulation side.

Java Loan Amortization Demo Requirements:

Java 1.4.1 or better

(11KB)

This was one of the assignments in my Java class in college.  This is an example of one of the applets we created, its posted here mainly because it is a fairly useful applet.

SP-Anime DVD

(1,649KB)

*Currently disabled*

Sort Perfect-Anime DVD was produced shortly after SP-Model Planes (see below) and includes a feature to output your collection as an XML file making it easy to share, backup, or post your collection.   

SP-Model Planes

(1,657KB)

*Currently disabled*

Sort Perfect-Model Planes was produced for my boss when I worked in furniture sales to keep track of his model aircraft, and was developed while I was learning Visual Basic, and how to create software installation systems.  It is a finished work.

Simple Game Engine with Direct 3D

Requirements:

DirectX 7 or better

(342KB)

*Currently disabled*

I began developing this Demo to teach myself Direct 3D, and to develop a fully dynamic GUI that would run in Direct X.

OpenGL Demos 

Requirements:

OpenGL

GLUT library

(386KB)

*Currently disabled*

These were created for my first graphics class in college and makes use of OpenGL.

Small 2D Game Engine Demo  

Requirements:

DirectX 7 or better

(146KB)

*Currently disabled*

Created in my spare time my sophomore year in college, I developed this demo while teaching myself DirectX, primarily Direct Draw.

Anime Fighter

(166KB)

*Currently disabled* Though it might be fun to make a java, or web based version of this game.

This is the first game I created. Don't expect a lot from this, it was developed in my free time during my freshman year of college in mode 13h with 320x200 resolution and runs very slow due to the fact that I was opening image files every frame instead of saving them in memory.

 

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